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Garrett "Hawke, no" Hawke ([personal profile] defaulthawke) wrote2020-07-05 04:46 am
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[community profile] erku app

Player Info:
Name: Amy
Over 18?: for about ten years now lol
Contact: DM or [plurk.com profile] ladyvoldything
Characters Currently In Game: N/A

Character Info
Name: Garrett Hawke
Canon: Dragon Age 2
Canon Point: Dragon Age Inquisition, after staying behind in the Fade to fight the Nightmare demon. AKA his death.
Age: 33 or 34

Background: Wiki link.

(Player note: Garrett Hawke is the malleable protagonist of Dragon Age II whose actions and decisions are based on player choice, so that link is only an overview of this Hawke’s experiences.)

Garrett Hawke had humble origins. He and his family lived in relative peace on a farm in Fereldan, but sadly that idyllic life was not to last. A swarming horde of monsters known as Darkspawn consumed the land, creatures who spread a sick, corrupting Blight throughout and forced the Hawkes to flee for their lives. His little brother Carver was lost in the fight, but the remaining Hawkes - Garrett, his mother Leandra, and his little sister Bethany - managed to flee the country to a city-state called Kirkwall.

Kirkwall was a city filled with mages, who were required by law to spend their lives in the prison-like Circle under the constant watch of prickly, armored Templars. Both were controlled by the Chantry, aka fantasy Catholic Church. In Kirkwall, the Templars and Circle were famously oppressive, and being a free mage - like his sister Bethany - was both illegal and extremely dangerous.

So the Hawkes hatched a plan to make enough money to buy protection from Templar scrutiny. They joined and helped fund an expedition to some newly discovered ruins, promising all kinds of plunder. The expedition went tits-up when one of the leaders betrayed them and sealed them into a cavern to die, and in the ensuing struggle to get out, they lost Bethany. She narrowly escaped death, but she became separated from the group and Garrett would not see her again for many years. However, they eventually made it back to Kirkwall with all that valuable loot, and it was rags-to-riches time.

Garrett spent years endlessly dealing with the shitshow of mage and Templar problems. Garrett always sided with mages whenever the choice presented itself, helping to set people free and escape their Templar captors. Through all of this he met Anders, a fugitive mage fighting tirelessly for mage freedom, aided and powered by the spirit of Justice possessing him. The pair were powerful and driven, but dangerous and unstable - and they never stopped fighting to help the downtrodden. Garrett was inspired and more than a little smitten, and could never say no to anything the mage asked of him.

During this time, Garrett's mother was brutally murdered by a deranged serial killer, leaving her temporarily a reanimated, patchwork corpse, a horrific event from which Garrett never quite recovered.

If that wasn’t enough for one young man, Garrett also got dragged into a conflict with a faction of foreign warriors camped out in the city. These were the Qunari, and their country was... not friends with Kirkwall. Or anyone. They had a foreign religion and inhuman appearance, and religious/political clashes and hostilities abounded. Eventually the continual conflict with Kirkwall's political and religious leaders pushed the Qunari leader, the Arishok, over the edge. The Qunari took up arms and overwhelmed their host city, cutting a bloody swathe through Kirkwall and beheading the city's leader. Garrett defeated their leader in single combat, drove them out, and was named the Champion of Kirkwall for his efforts.

THIS is Garrett's original CRAU canon point, before his update.

After that, the power vacuum let the leader of the Templars, an iron-fisted brute named Knight-Commander Meredith, effectively seize control of the city. This is the part where the Chantry should have sent her to her room without supper, since the Chantry control the Templars. However, the leader of the Chantry refused to act, allowing the Templars to run roughshod over the city.

With Meredith in control, things in Kirkwall went even more to shit. Anders, ever the freedom fighter, kept trying as hard as he could, but the Templars pulled the noose tighter and tighter. The harder the Templars squeezed, the more their terrified charges turned to desperate measures- prompting the Templars to crush them harder. Eventually Meredith petitioned their Chantry overlords for permission to wipe out the entire Circle. She planned to kill every man, woman, and child there- genocide. Anders tried desperately to speak with the leader of the Kirkwall Chantry, to no avail. Garrett tried to help, also to no avail.

So Anders got desperate. He tricked Garrett into helping him with a very radical plan: to blow up the Chantry itself, a massive cathedral. It was both a symbol and an act of war: to destroy the hall of the institution allowing the oppression to occur, forcing the Chantry to get off its ass and do something. Pandemonium erupted. Meredith decided to carry out her plan to slaughter every single mage in the city, leading to fighting and violence in the streets. Garrett and his friends stood against her, ultimately saving the city's mages. However, they fled the city to try and divert the Chantry's wrath off of Kirkwall. Garrett carried guilt with him about what more he could have done to prevent that tragedy- how he could have stopped it, or helped the mages more, or done something.

Three years after the Chantry explosion, Garrett found his heroics needed yet again when he was approached by the Inquisitor, who was a new leader fighting an enemy strong enough to endanger all of Thedas. Garrett worked closely with the Inquisitor to stay one step ahead of this new enemy, and prevent them from pulling an enormous, impossibly powerful demon into the real world. A battle ensued and a handful of warriors including Hawke and the Inquisitor got dumped into the Fade, the otherworldly realm of magic, spirits, dreams, and demons.

Their goal was to find that demon and prevent it from crossing the Veil into the real world. A demon that huge and strong entering the fray would have spelled devastation for all. The Nightmare. An ancient, nearly unstoppable beast powered by fear that resembled a thousand-eyed vagina spider. In the battle against it, they found a portal out of the Fade- a way back into the real world. It was their chance to escape, but the Nightmare could NOT be allowed to cross through the portal- someone had to stay behind and hold it off long enough for the others to flee. That someone was Garrett. He volunteered to stay behind and let the others escape, knowing it was a death sentence.

His last memories are of facing his almost certain death.



Personality:

As a Big Damn Hero and video game protagonist, Garrett is contractually obligated to help everyone he meets, giving of himself until he's done all he can. His life is literally full of side quests. When someone asks him for help, Garrett might complain or be a smartass, but he will always, always help them. He will give and give and give of himself until there's little left. For example, while out on a mission to kill a dragon, he stopped to pick a rare flower as a favor to a local alchemist. And then there was the time he offered to sacrifice himself to distract an enormous demon so his teammates could escape. His actions are frequently Dramatic, but they’re an extension of his strong morals and big heart. He cares so much about so many people that he sees no choice but to do anything for them.

He's also contractually required to be obnoxiously brave and bold. Garrett has thrown himself at dragons, enormous disease monsters, horned giants, giant spiders, and enormous tree monsters. He'll tell the viscount of the city to his face that he's doing something wrong, or waltz into an enemy encampment to deliver bad news to their leader. He wasn't afraid of a spooky lady who can turn into an enormous dragon. This can and often does cross over into recklessness, though. He offered to sacrifice himself and didn't hesitate to throw his whole damn self at a dragon-sized thousand-eyed vagina spider demon. "Reckless" doesn't quite cover it. He has never seen a danger he wasn't a-okay with leaping into feet-first. The man has very little regard for his own safety, and though he's matured with age, he doesn't always think about consequences before acting when it comes to danger.

Another aspect of Garrett's rather Large personality is his sense of humor. He's constantly trying to break through the horror in the world by seeing the funny side. While his terrible jokes draw as many groans as they do laughs, it usually works effectively to lighten the mood. It's a part of his charm, which is powerful- considering that at any given point, he can have at least four or five different people being basically in love with him. However, this lighthearted nature can veer into being outright flippant. Hawke is extremely sarcastic and can be pushy at times, and often deals with his emotions or problems by laughing at them or making light. Much of Hawke's humor is a deflection; he attempted to make a joke while holding his dying mother in his arms, to ease the pain. It didn't work.

Everything he's been through has left him... tired. So much that he did proved to be worth nothing. One of the most important people in his life used him and lied to him, and did so in order to kill people- but then, it was for a good reason and to prevent genocide, so even the comfort of a simple outcome is denied to him. Hawke is tired, both physically and spiritually, because so much of what he has done seems like it doesn't matter. After everything, it feels like he's made no progress at all: he's just a jumpy war veteran with PTSD who hides it with humor and hit-or-miss coping mechanisms, and part of him wants to be done.

But he can't. Not when there's something real at stake, and something he can do about it. Hawke's experiences have made him uncompromising and hell-bent on doing what's needed: he refuses to make excuses for his own actions and refuses to accept anybody else's excuses, either. He's prepared to do anything it takes to fix that and put the world back together, even if it means sacrificing his own life so that others can fix things. It isn't even a hard decision for him- the choice to self-sacrifice, to take responsibility, to fall on his sword, is so easy. So necessary. As he says in DAI, "Everyone has a story they tell themselves, but in the end, you are always alone in your actions."


Powers:

In addition to being an extremely good fighter, extremely strong, quite fast, and surprisingly flexible (really!), he has learned the abilities of a Dragon Age templar, specially trained knights who fight magic and demons. This means he can dispel magic/supernatural effects in an area of effect. He can also do something called "Silence," which, in addition to literally silencing people's voices, can temporarily prevent them from using magic or 'abilities', such as supernatural ones. He can do a "holy smite," which involves striking at someone with his weapon and holy fire is involved and it's all very "the power of Christ compels you!!" There's also an ability, which takes a lot of energy, called "Wrath of Heaven." It involves summoning a blinding pillar of light that stuns enemies and damages demons/unholy things. None of them last especially long or affect wide areas, partly because he's not super great at the Templar stuff. They're purely battle abilities. Sometimes he uses them to make pretty lights.


CRAU:

His original canon point was just after the end of Act 2. He had just helped quell a violent uprising of hostile Qunari in the city, fighting their leader in a duel to the death. He won, but sustained a severe injury that would have left him dead or permanently paralyzed without the aid of healing magic. Even so, healing magic has its limits, and he was afraid that he would never be able to fight - or even walk - again. When someone from an organization called Zenith came to him and promised to give him his legs back, they had his full attention. Zenith's mission was to save the universe from something that sounded suspiciously like the Blight that destroyed his home, and the cure was apparently having sex. So yeah, he jumped on that.

The mission turning shady came as little surprise to him, given his general cynicism. What was a surprise was finding the object of his unacted-on feelings there- Anders, without the spirit of Justice in his head and infinitely less burdened. Without the problems of Kirkwall hanging over them, they were able to finally act on their feelings and get together. That happiness was very short-lived when none other than Justice arrived in their own body, competing for Anders' attention.

The complications of navigating the suddenly-external third wheel were only compounded by the stresses of Zhautas life: unwanted aphrodisiac dosing that drove Garrett to do things he normally wouldn't, having his very instincts changed to make him more feral and animalistic in his desires, endless emotional and mental manipulation by forces he couldn't control. A memorable week in solitary confinement was especially stressful. Anders himself had endured solitary confinement in his own past, and getting even a brief taste of its unique torture opened Garrett's eyes further to the horrors and injustice faced by mages in Thedas.

After Anders disappeared from the game, Garrett learned more about his own future than he ever wanted to. Canonmates in Zhautas and an incident involving portals combined to show him several possibilities of his future- Anders committing the act of violence that starts a war. Without the context of living through it, the future horrified him beyond words. He found himself despairing at the inevitability of his own failure and having to face even more loss of that magnitude. That despite everything, no matter how hard he tries, in every version of Thedas he ultimately fails to keep his city safe.

After leaving Zhautas, Garrett found himself in a world called Ainmhian, with the Fae. It was largely eventful, even peaceful. Happy enough that his despair over his own future began to fester- what if he could stay here? What if he never went back to Kirkwall? What's the point, if his only destiny is to fail?

Going to Hell knocked him right out of that. The torture and suffering Hell inflicted put his future-related angst into sharp perspective. In Hell he met so many people who were dead in their own worlds, for whom Hell was their true afterlife; people who were trapped for eternity and could never go home. How lucky he was to have a home to go back to- even if he didn't like what the future held. Kirkwall was his home, and he wanted - he needed to go back.

Well, he got his wish. One primo, farm-fresh canon update later, and he's six years older and wiser, at the point of his ambiguous death. He leaped into a portal to the Fade to save someone else. However, the Fade is the realm of spirits and demons, magic and trickery. His memories of other worlds have returned to him, but he can't trust anything here. The Fade is a place of lies and illusion where nothing is real.


Inventory:
- 1 greataxe
- 1 dagger
- 1 magnificent long-necked Gandalf-style pipe
- a lute
- an necklace
- Ox, his beloved mabari hound and a Very Good Boy.

Samples:

Sample 1: Wild misunderstanding of Christmas leads to carving excellent Santa statues.
(Note: Presented in image form because it is from a locked community.)

Sample 2:


Hawke has to give the Fade points for originality: as far as bullshit demon illusions go, this is the most creative one he's ever seen. First of all, style points for the dramatic entrance: literally rising up from deep water and walking out of the ocean. None of this "you blink and suddenly are in this fake simulation, as if it was always there" laziness. He'd heard of the "waters of the Fade," but always thought that was a figure of speech.

There's no doubt in his mind that this is the Fade. The last thing he clearly remembers is turning away from the world of the living, letting the portal to reality close behind him as he stood to face certain death at the hands of the Nightmare. Maybe it killed him, or maybe it just trapped him. He's probably ensnared in the clutches of this demon or that, or in a net woven by well-meaning spirits.

Oh, he plays along. Some nice person shoves a bracelet at him and Hawke nods politely through the explanation. Island, Erku, sex. Energy. Save the island. It brought you here. As the woman keeps talking, Hawke can't help the creeping feeling that he's heard this all before. A sex island filled with people brought from many worlds, charged with the task of saving the world through sex. He's been down this road before, he knows this room, he's walked this floor.

The woman finishes her explanation and moves on to the next newcomer, leaving Garrett to stare at his surroundings, wondering at the images and memories flitting into his mind. The last island was different from this, brighter and more filled with life. This place is colorless and bare in the oddest places, like someone never finished coloring it in.

"Maker's breath," Hawke mutters. "You could at least try to make it convincing."

An island and a task, pleasure in a pretty cage. A name comes to his lips that he hasn't thought of in years- that didn't exist until now. The strange otherworldly memories returning to him just cement what he already knew: that this place isn't real. The Fade is drawing on those once-lost memories to piece together a perfect trap. Something he wouldn't want to leave. Garrett steels himself and remembers to stay on his guard. The Fade is a place of lies and tricks, and he can trust nothing.

The only thing he can't figure out is why. Why a demon would bother with all this. His body is in the Fade, not just his mind, so possessing him wouldn't accomplish anything. Killing him would be easier. Maybe I can't die here, he thinks. Maybe this is forever.

The words phallus festival catch his ear and he finds himself heading in that direction almost unconsciously. He can certainly think of worse ways to spend eternity. Given a choice, Garrett wouldn't mind endless island sex with spirits posing as people.

Maker, he might as well give in to it. Who cares if it's real? It's not like he has anything to go back to.




Augury

Opt-In Kinks:
anal
bites/bruises
begging
bondage
dirty talk
electricity
hair pulling
multiple orgasms
oral sex/fixation
orgasm control/denial
possessive/leaving marks
sexual exhaustion

Opt-Out Kinks:
- Orgy
- Orientation play
- Guro/vore/gore
- Suspension
- rimming
- tickling
- adultery
- authority figures
- bodily secretions D:
- flexibility
- feathers/fur/etc
- snuff